Animation & 3D Motion • Intermediate
3D Character Rigging & Animation Mechanics in Blender
From armature bone hierarchies and weight painting to expressive lip-sync and physics-driven motion.
Nneka Eze
Lead 3D Character Animator
4.97 (412 reviews)3,910 learners
About this class
Nneka Eze breaks down procedural bone armatures, inverse kinematics (IK/FK) switches, driver constraints, blend shapes for facial expressions, and weight painting in Blender 4.2+ and Maya.
What you'll learn
Construct production-ready character armatures with IK/FK legs and spine drivers.
Master precise vertex weight painting to eliminate mesh stretching in joints.
Animate expressive walk cycles, weight shifts, and lip-sync facial blend shapes.
Export rigged character assets for real-time rendering in Unreal Engine 5.
Course Curriculum
1 modules • 16 lessonsMeet Your Instructor
Nneka Eze
Lead 3D Character Animator
VFX Lead at Sony Pictures & AfroToons
Nneka Eze is an internationally acclaimed 3D animation technical director whose character animation work has appeared in major Hollywood feature films and African animated series. She teaches hands-on character rigging, weight painting, facial bone structures, and keyframe motion timing in Blender and Maya.